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Indiana Jones
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PREVIEW.GOB
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cog_tem_lavabossdoorbub.cog
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Text File
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1999-11-15
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2KB
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102 lines
# Jones 3D Cog Script
#
# TEM_LavaBossDoorBub.cog
#
# [TRM]
#
# (C) 1999 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message entered
message pulse
thing blurp local
thing bloop0
thing bloop1
thing bloop2
thing bloop3
thing bloop4
thing bloop5
thing bloop6
sector sec_Start1
sector sec_Stop1
sector sec_Stop2
template tpl_Bubble=lavabubopp local
template tpl_Sparks=lavasparks local
material bubbleSkin=bubble_a4lava_top.mat local
material lavaSkin=gen_a4sfx_lava_particle.mat local
sound sfx_Bloop0=gen_lava_bloop_a.wav local
sound sfx_Bloop1=gen_lava_blurp_a.wav local
int animId local
int randNum local
int bubsOn=1 local
end
# ========================================================================================
code
entered:
if((GetSenderRef() == sec_Start1) && (bubsOn == 0))
{
bubsOn = 1;
SetPulse(1.0);
}
if((GetSenderRef() == sec_Stop1) || (GetSenderRef() == sec_Stop2))
{
bubsOn = 0;
Sleep(1.5);
SetPulse(0.0);
}
return;
# ========================================================================================
pulse:
randNum = RandBetween(0, 6);
# create bubble at random position
blurp = CreateThing(tpl_Bubble, bloop0[randNum]);
CaptureThing(blurp);
# move bubble to frame
MoveToFrame(blurp, 1, 1.5);
# animate the bubble mat
SetMaterialCel(bubbleskin, 0);
animId = MaterialAnim(bubbleskin, 48, 0);
# play the bloop/blurp sfx
PlaySoundThing(sfx_Bloop0[RandBetween(0, 1)], blurp, 1.0, 12.0, 25.0, 0x0);
# create lava sparks
SetMaterialCel(lavaskin, 0);
CreateThing(tpl_Sparks, bloop0[randNum]);
MaterialAnim(lavaskin, 4, 0);
# get ready for the next one
WaitForStop(blurp);
Sleep(0.45);
StopAnim(animId);
DestroyThing(blurp);
return;
# ========================================================================================
end